A bit about me…

I’m Tris, I’ve been working as a professional Illustrator and designer for 20 years. Over that period I’ve held senior roles in educational design which gives me a unique insight into how games can be perceived with specific target audiences in mind. I’m trained in helping games take on the essence of visual learning which helps simplify, engage and improve game mechanics and design.

On this page you’ll see live projects that I’ve developed that are currently lined up for publication. Alongside this you’ll see games I’ve worked on for other companies.

Please Note: These games represent a portion of games I’m currently allowed to show. Further games will be shown as PR teams release details.

I’m available for game commissions and consultancy, get in touch if you have a game idea you’d like to bring to market, I’d love to help. PLease feel free to visit my main site, bright Light Games.

Jump on board the good ship Tranquility and set sail for paradise. Take care though; in a land where the day blends into night it’s easy to lose track of time and you still need to find that special little island to call home.

Tranquility is a co-operative strategy game for 1-5 players suitable for players aged 8-100 and games last around 15-20 minutes. Players must fill the sea with islands and guide the ship home before any player runs out of cards. In the world of Tranquility though, the only way to play is in silence.

Designed by James Emmerson
Illustrated by Tristam Rossin
Published by Board Game Hub (2019)

Pebble Rock Delivery Service is a game designed and Illustrated by myself.

A family Friendly board game where characters are tasked to deliver a list of supplies to a series of Islands. Things aren’t so plain sailing though as you’ll need to deal with whirlpools, coral reefs, pirates and sharks as you make your deliveries.

The first player to complete their list and return home to Pebble Rock Lighthouse is the winner.

Designed by Tristam Rossin
Illustrated by Tristam Rossin
Published by Skybound Games (2020)

The King has assembled the most prominent town guilds and issued them a challenge: rid the surrounding forest of monsters. Defeating monsters will earn your guild widespread fame and glory!

Players take turns controlling the adventurers moving about the village to build up new or refresh existing resources.

Once you have enough resources you venture into the Forest. There you’ll encounter a variety of monsters that will give you points to add to your glory, the first player to gain 20 glory triggers the end game, the guild leader with the highest glory total is declared the victor!

Designed by Henry Audubon (Space Park & PARKS)
llustrated by Tristam Rossin
Published by 25th Century Games

Squires Quest is a game designed and Illustrated by myself.

A single or multi-player game based on a rogue-like system where you generate a random dungeon every time. Fight monsters and take on quests, collect new and more powerful weapons and items to advance your skills and delve deeper in to the dungeon.

This game is currently signed and in publication, further details as I get them.

Find out more at Squires Quest Games….

Designed by Tristam Rossin
Illustrated by Tristam Rossin
Published by Skybound Games (2020)

3 Laws is a lively deduction game for 4 to 8 players where you know everyone’s information except your own! Each round you ask a single question to try and figure out who is on your side, being sure to obey the laws as they’re added. Ask the right questions, find your team, and boot up victorious in 3 Laws of Robotics!

Designed by Ben Kanelos
Illustrations by Tristam Rossin
Graphic design by Matt Paquette
Published by Floodgate Games

Rune is a fast-paced card game where you’ll try to summon Zemilio from another world. Only the one who will collect the most mana from the rune stones will be able to complete the ritual.

Designed by Zemillio
Illustrated by Tristam Rossin
Published by Zemilio Entertainment